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Google Professional Cloud Architect Exam Exam Questions

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Google Professional Cloud Architect Exam

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Question 199:

Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They build all of their games using some server-side integration. Historically, they have used cloud providers to lease physical servers. Due to the unexpected popularity of some of their games, they have had problems scaling their global audience, application servers, MySQL databases, and analytics tools. Their current model is to write game statistics to files and send them through an ETL tool that loads them into a centralized MySQL database for reporting. Solution Concept - Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game`s backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics, and take advantage of its autoscaling server environment and integrate with a managed NoSQL database. Business Requirements -Increase to a global footprintImprove uptime " downtime is loss of playersIncrease efficiency of the cloud resources we useReduce latency to all customers Technical Requirements - Requirements for Game Backend PlatformDynamically scale up or down based on game activityConnect to a transactional database service to manage user profiles and game stateStore game activity in a timeseries database service for future analysisAs the system scales, ensure that data is not lost due to processing backlogsRun hardened Linux distro Requirements for Game Analytics PlatformDynamically scale up or down based on game activityProcess incoming data on the fly directly from the game serversProcess data that arrives late because of slow mobile networksAllow queries to access at least 10 TB of historical dataProcess files that are regularly uploaded by users` mobile devices Executive Statement - 

Answer options:

A. Deploy failure injection software to the game analytics platform that can inject additional latency to mobile client analytics traffic.
B. Build a test client that can be run from a mobile phone emulator on a Compute Engine virtual machine, and run multiple copies in Google Cloud Platform regions all over the world to generate realistic traffic.
C. Add the ability to introduce a random amount of delay before beginning to process analytics files uploaded from mobile devices.
D. Create an opt-in beta of the game that runs on players` mobile devices and collects response times from analytics endpoints running in Google Cloud Platform regions all over the world.